Been seeing some really cool texture rendering glitches lately…
Poor Otto is half the bus mechanic he was before the Squidport update. Now when I task him to ”work on the bus” or “sleep it off”, instead of being under or on top of the bus (respectively), he’s displaced to the left. When I move the bus away from the Bowl-a-Rama… Otto snaps back to the correct positions.
See more full-res screen shots about this here…
http://www.flickr.com/photos/97828542@N05/sets/72157634280010295/
By far the coolest texture glitch I’ve seen so far. It is a mosaic of Skinner House fragments. Most interestingly they are “mirrored images” (flipped horizontally).
See more full-res screen shots about this here…
http://www.flickr.com/photos/97828542@N05/sets/72157634270202755/
This is a favorite part of my TSTO Springfield. What I call my Frink Facility. A row of bushes kept morphing into various game characters. I got a little carried away with this one. I was, of course, waiting for Frink to show up. Alas he never did before a phone call ended this glitch capturing session.
See more full-res screen shots about this here…
http://www.flickr.com/photos/97828542@N05/sets/72157634269314937/
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